Samples of my work

 

Below you will find a small sampling of my work. These are all authentic documents and projects I have utilised in the design and delivery of education. While no two of my projects have ever been the same, sound educational methodology must always be a guiding factor. When teaching, I use established princples such as: Thorndike's Laws of Learning, Cognitive/Psychomotor domains and Blooms Taxonomy to create a robust learning experience for the student. Prescriptive, formative and summative evaluations all contribute to an honest accounting of the effectiveness of the training. Education casts a wide net, if you are interested in seeing a different example of what I can offer, please do not hesitate to reach out.

Lesson Plan

I take a very holistic approach to lesson design. For example, if you are teaching a class in Instruction, then you should develop a plan that provides a way for the student to sythesize the content and demonstrate it by instructing what they've learned to others. A class on sales might involve projects or activities where the student needs to sell myself or their peers on the value of the course content. A course on programming will likely have an empahsis on submitting your work using the language being taught.  While linear education still has it's place, it can be very un-engaging and lead to low content retention. My experience has proven to me that building the confidence of the learner so they know that they can not only understand the material, but perform it as well, leads to better outcomes for the organization, the teacher and the student themselves.

Syllabus

Having your online content be both understandable and accessible is no small feat.  Of the various standards I have used, I currently prefer use of the OSCQR standards. This framework ensures that online content is high-quality, easy to understand, accountable and compliant with accessibility software.

eLearning & LMS Administration

If you don't have an intuitive and attractive system for your learners to engage in the content, receive valid feedback and track their own progress towards completion, then you are not doing online education correctly. The experience for the student and the teacher matters. If your learner is frustrated by the time they finally access the course content, they will not have the best opportunity to engage in the content and retain the information. A single sign-on experience and easy navigation is crucial to a positive learning experience.

Videography and the Content Creation Process

This is a small clip from a program I designed, edited and produced for one of my clients. Save time and ensure consistency by capturing compelling content and packaging it in an attractive way. My normal process involves a deep dive with SMEs/the subject matter itself, scripting, video capture, video editing, authoring the content, knowledge evaluation, sharing with students via an LMS and then reporting out from an SIS. While this process can seem intimidating, I have seen first hand dozens of lessons be successfully launched using this method. 

Storyline SCORM Package Example #1 - Knowledge Checks & Info Delivery

Free navigation is enabled in this project so that you can easily click through to see the various components. This is an example of a program that combines information delivery with formative assessments to ensure knowledge acquisition. It automatically posts the grade to the LMS and delivers a pdf certificate upon completion.

 

Content: .story file & HTML5 web output.

Storyline SCORM Package Example #2 - Info Delivery

Free navigation is enabled in this project so that you can easily click through to see the various components. This project shows examples of: dynamic movement, variables, triggers, state changes, embedded documents, and a customized menu and player. I was also directly involved in the storyboarding, design and creation of many of the embedded videos which were created with Adobe Premiere, After Effects and Audacity.

 

Content: .story file & HTML5 web output.